But what does this have to do with the review in question? Well, Forever Entertainment released a pretty substantial patch for Front Mission 1st: Remake that fixed a number of issues and added more options to improve overall quality of life. Until they do, of course, that game is bad forever, because the present is an infinitely occurring instance. Well, the developer or publisher needs to make good on that promise. So why are we so quick to decry a title upon its launch, when it could potentially be good? History lesson aside, this was clearly a statement delivered prior to the widespread implementation of patches and DLC in the video game industry. Shigeru Miyamoto once said, “a delayed game is eventually good, but a rushed game is forever bad.” Except he didn’t actually say this, it was a misquoted statement made by Jason Schreiber about the development of Unreal.
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